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Individual
Shot Breakdown for My Lighting Video Game
Reel
Below is a list of game captures on and what I did with the asset(s).
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| What
I Did With The Asset(s) |
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| 01 |
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NASCAR
09
EA - Tiburon (2008) |
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Garage
lighting ( used light maps). NASCAR
used HDR lighting and would tone map based on the
intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
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EA -
Tiburon
Orlando, FL |
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| 02 |
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NASCAR 09
EA - Tiburon (2008) |
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Garage
lighting ( used light maps). NASCAR
used HDR lighting and would tone map based on the
intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 03 |
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NASCAR 09
EA - Tiburon (2008) |
|
Garage
lighting ( used light maps). NASCAR
used HDR lighting and would tone map based on the
intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 04 |
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NASCAR 09
EA - Tiburon (2008) |
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Paint
Booth ( used light maps). NASCAR used
HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 05 |
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NASCAR 09
EA - Tiburon (2008) |
|
Paint
Booth ( used light maps). NASCAR used
HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 06 |
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NASCAR 09
EA - Tiburon (2008) |
|
Garage
lighting ( used light maps). NASCAR
used HDR lighting and would tone map based on the
intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
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| 07 |
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NASCAR 09
EA - Tiburon (2008) |
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Created
the computer generated sky dome maps. The
clouds would animated slowly over time. Real-time
lighting for an overcast day.
NASCAR used HDR lighting and would tone map
based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 08 |
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NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
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| 09 |
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NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR
lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
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| 10 |
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NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR
lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
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| 11 |
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NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR
lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
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| 12 |
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NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for dusk. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 13 |
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NASCAR 09
EA - Tiburon (2008) |
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Real-time
lighting for sunset. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 14 |
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NASCAR 09
EA - Tiburon (2008) |
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Real-time
lighting for night. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 15 |
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NCAA Football 08
EA - Tiburon (2007) |
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Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
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EA -
Tiburon
Orlando, FL |
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| 16 |
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NCAA Football 08
EA - Tiburon (2007) |
|
Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 17 |
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NCAA Football 08
EA - Tiburon (2007) |
|
Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 18 |
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NCAA Football 08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
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EA -
Tiburon
Orlando, FL |
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| 19 |
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NCAA Football 08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
|
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|
 |
| 20 |
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NCAA Football 08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
|
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| 21 |
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Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
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 |
| 22 |
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Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
|
 |
| 23 |
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Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
nighttime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
|
 |
| 24 |
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Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
|
 |
| 25 |
 |
Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
|
 |
| 26 |
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Madden NFL
08
EA - Tiburon (2007) |
|
Real-time lighting for
daytime.
Software used: Lighting Tool (proprietary
real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
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| 27 |
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NFL TOUR
EA - Tiburon (2008) |
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Rocket
type fireworks FX ( the fireworks that are shooting
in the sky with trailing embers and smoke ).
Software
used: Lynx
(proprietary particle system), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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| 28 |
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NFL TOUR
EA - Tiburon (2008) |
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Rocket
type fireworks FX ( the fireworks that are shooting
in the sky with trailing embers and smoke ). Lighting the
background, "Washington DC" area. The
background was light mapped.
Software used: Lynx (proprietary
particle system), Maya, Maya Light (proprietary
lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
|
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| 29 |
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NFL TOUR
EA - Tiburon (2008) |
|
Lighting
the background, "Washington
DC" area. The background was light
mapped.
Software used: Maya, Maya Light
(proprietary lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
|
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| 30 |
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NFL TOUR
EA - Tiburon (2008) |
|
Lighting
the background, "Washington
DC" area. The background was light
mapped.
Software used: Maya, Maya Light
(proprietary lightmap tool), Photoshop |
| game created at: |
 |
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EA -
Tiburon
Orlando, FL |
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