Jonathan Wood
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Individual Shot Breakdown for My Lighting Video Game Reel
 
Below is a list of game captures on and what I did with the asset(s).

 
#
Demo Reel Capture
What I Did With The Asset(s)
 
01
scene 1
NASCAR 09
EA - Tiburon (2008)
Garage lighting ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
02
scene 1
NASCAR 09
EA - Tiburon (2008)
Garage lighting ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
03
scene 1
NASCAR 09
EA - Tiburon (2008)
Garage lighting ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
04
scene 1
NASCAR 09
EA - Tiburon (2008)
Paint Booth ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
05
scene 1
NASCAR 09
EA - Tiburon (2008)
Paint Booth ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
06
scene 1
NASCAR 09
EA - Tiburon (2008)
Garage lighting ( used light maps).   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
07
scene 1
NASCAR 09
EA - Tiburon (2008)
Created the computer generated sky dome maps.  The clouds would animated slowly over time.   Real-time lighting for an overcast day.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
08
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for a sunny day.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
09
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for a sunny day.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
10
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for a sunny day.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL

 
11
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for a sunny day.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
12
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for dusk.  The sun would slowly set over time.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
13
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for sunset.  The sun would slowly set over time.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
14
scene 1
NASCAR 09
EA - Tiburon (2008)
Real-time lighting for night.  The sun would slowly set over time.   NASCAR used HDR lighting and would tone map based on the intensity of the overall rendered image.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL

 

 
15
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
16
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
17
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
18
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
19
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
20
scene 1
NCAA Football 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
21
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
22
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
23
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for nighttime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
24
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
25
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
26
scene 1
Madden NFL 08
EA - Tiburon (2007)
Real-time lighting for daytime.
Software used: Lighting Tool (proprietary real-time lighting tool)
game created at: EA - Tiburon
Orlando, FL
 
27
scene 1
NFL TOUR
EA - Tiburon (2008)
Rocket type fireworks FX ( the fireworks that are shooting in the sky with trailing embers and smoke ).  
Software used:  Lynx (proprietary particle system), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
28
scene 1
NFL TOUR
EA - Tiburon (2008)
Rocket type fireworks FX ( the fireworks that are shooting in the sky with trailing embers and smoke ).   Lighting the background, "Washington DC" area.   The background was light mapped.
Software used:  Lynx (proprietary particle system), Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
29
scene 1
NFL TOUR
EA - Tiburon (2008)
Lighting the background, "Washington DC" area.   The background was light mapped.
Software used:  Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL
 
30
scene 1
NFL TOUR
EA - Tiburon (2008)
Lighting the background, "Washington DC" area.   The background was light mapped.
Software used:  Maya, Maya Light (proprietary lightmap tool), Photoshop
game created at: EA - Tiburon
Orlando, FL