| 01 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Garage lighting
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 02 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Garage lighting
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 03 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Garage lighting
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 04 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Paint Booth
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 05 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Paint Booth
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 06 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Garage lighting
( used light maps). NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 07 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Created
the computer generated sky dome maps. The clouds would
animated slowly over time. Real-time lighting for
an overcast day. NASCAR used HDR lighting and would
tone map based on the intensity of the overall rendered image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 08 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 09 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 10 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 11 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for a sunny day. NASCAR used HDR lighting and
would tone map based on the intensity of the overall rendered
image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 12 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for dusk. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 13 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for sunset. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 14 |
 |
NASCAR 09
EA - Tiburon (2008) |
|
Real-time
lighting for night. The sun would slowly set over time. NASCAR
used HDR lighting and would tone map based on the intensity
of the overall rendered image.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
|
| 15 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 16 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 17 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 18 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 19 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 20 |
 |
NCAA Football 08
EA - Tiburon (2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 21 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 22 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 23 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for nighttime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 24 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 25 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 26 |
 |
Madden NFL
08
EA - Tiburon
(2007) |
|
Real-time
lighting for daytime.
Software used: Lighting
Tool (proprietary real-time lighting tool) |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 27 |
 |
NFL TOUR
EA - Tiburon (2008) |
|
Rocket type
fireworks FX ( the fireworks that are shooting in the sky with
trailing embers and smoke ).
Software used: Lynx
(proprietary particle system), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 28 |
 |
NFL TOUR
EA - Tiburon (2008) |
|
Rocket type
fireworks FX ( the fireworks that are shooting in the sky with
trailing embers and smoke ). Lighting the background, "Washington
DC" area. The background was light mapped.
Software used: Lynx
(proprietary particle system), Maya, Maya
Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 29 |
 |
NFL TOUR
EA - Tiburon (2008) |
|
Lighting
the background, "Washington DC" area. The
background was light mapped.
Software used: Maya,
Maya Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |
| 30 |
 |
NFL TOUR
EA - Tiburon (2008) |
|
Lighting
the background, "Washington DC" area. The
background was light mapped.
Software used: Maya,
Maya Light (proprietary lightmap tool), Photoshop |
| game created at: |
 |
 |
EA -
Tiburon
Orlando, FL |
|
|
 |