01 |
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Stuart Little
2
Columbia Pictures (2002) |
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I was responsible
for the rendering and lighting of Stuart Little.
Software used: Birps
(proprietary rendering and lighting tool) |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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02 |
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Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I performed
the look development and wrote the Renderman shader for the
Quidditch player costumes.
Software used: Birps
and Renderman |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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03 |
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Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
|
I performed
the look development and wrote the Renderman shader for the
Quidditch Towers.
Software used: Birps
and Renderman |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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04 |
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Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I wrote
the Renderman shaders for the Quidditch Flag.
Software used: Birps
and Renderman |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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05 |
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End of Days
Universal Pictures (1999) |
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I wrote
the Renderman shader for the effect on Arnold Schwarzenegger's
face. I rendered and lit the computer generated effect. I
hand tracked Arnold's cg head over the live action background
plates and animated the cg heads blend shapes. I composited
the cg effect onto the background plate.
Software used: Maya,
Renderman, Chalice |
Shot created at: |
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Rhythm and Hues
Los Angeles, CA |
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06 |
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Volcano
20th Century Fox (1997) |
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I rendered
and lit the computer generated elements (smoke, falling ash,
and leading edge flames). I composited the shot which
includes the miniature lava effect (practical element), cg
elements, lava edge brightening and roto scoping actors and
burning vehicles.
Software used: Houdini,
Renderman, Chalice |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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07 |
|
Frequency
New Line Cinema (2000) |
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I wrote
the Renderman shader for the cg hand. Lit and rendered the
cg hand. I composited the cg elements onto the background
plate including creating garbage mattes to blend the cg hand
with the background.
Software used: Houdini,
Renderman, Chalice |
Shot created at: |
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Rhythm and Hues
Los Angeles, CA |
|
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08 |
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MouseHunt
Dreamworks Pictures (1997) |
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I animated
the computer generated butterflies using a particle system
and then rendered and lit them. I created cg light shafts
and hold out mattes for the compositor.
Software used: Houdini,
Renderman |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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09 |
|
Stuart Little
2
Columbia Pictures (2002) |
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I was responsible
for the rendering and lighting of the computer generated elements
Stuart and Margalo. I wrote the Renderman shader did
the look development for Margalo's scarf. I color timed
the background plates, added the sky (including chroma keyed
mattes) and composited all the practical and cg elements together.
Software used: Birps,
Renderman, Bonzai (proprietary compositing
tool) |
Shot created at: |
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|
Sony
Pictures
Imageworks
Culver City, CA |
|
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10 |
|
Stuart Little
2
Columbia Pictures (2002) |
|
I lit and
rendered the cg characters (Stuart and Margalo). I color
timed the background plates, added the 2D god rays, chroma
keyed and composited all the practical and cg elements together.
Software used: Birps,
Renderman, Bonzai |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
|
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11 |
|
Stuart Little
2
Columbia Pictures (2002) |
|
I lit and
rendered Stuart and Margalo. Color timed the background
plates, added the 2D god rays, chroma keyed and hand tracked
window mattes and composited all the practical and cg elements
together.
Software used: Birps,
Renderman, Bonzai |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
|
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12 |
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The X Files
Movie
20th Century Fox (1998) |
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I animated
the bees using a particle system and then lit and rendered
them.
Software used: Houdini,
Renderman |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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13 |
|
Star Trek
- Insurrection
Paramount Pictures (1998) |
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Animated
and rendered cg laser elements with procedural geometry.
Software used: Houdini,
Renderman |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
|
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14 |
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Star Trek
- Insurrection
Paramount Pictures (1998) |
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Animated
and rendered cg rifle element.
Software used: Houdini,
Renderman |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
|
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15 |
|
Star Trek
- Insurrection
Paramount Pictures (1998) |
|
Animated
and rendered cg rifle element.
Software used: Houdini,
Renderman |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
|
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16 |
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Battlefield
Earth
Warner Brothers Pictures (2000) |
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I lit and
rendered the computer generated background.
Software used: Voodoo
(proprietary lighting and rendering tool),
Wren (proprietary rendering tool), Icy
(proprietary compositing tool) |
Shot created at: |
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Rhythm and Hues
Los Angeles, CA |
|
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17 |
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Titanic
Paramount Pictures & 20th Century Fox (1997) |
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I animated
the practical breath elements to Kate Winslet's dialog, "I
love you Jack" and I composited it to the background plates.
Software used: Chalice |
Shot created at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
|
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18 |
|
Cast Away
Dreamworks Pictures & 20th Century Fox (2000) |
|
I lit and
rendered the cg elements (wave, foam, leading edge water, rain).
Software used: Houdini,
Renderman |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
19 |
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Cast Away
Dreamworks Pictures & 20th Century Fox (2000) |
|
Lit and
rendered the cg rain, rain impact on the water and water splashes. I
wrote a Renderman shader for the rain contacting the water.
Software used: Houdini,
Renderman |
Shot created at: |
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Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
20 |
|
Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
|
Lit and
rendered the computer generated Harry Potter.
Software used: Birps,
Renderman, Bonzai |
Shot created at: |
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|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
21 |
|
Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
|
Lit and
rendered the computer generated Harry Potter and composited
it to the background plates.
Software used: Birps,
Renderman, Bonzai |
Shot created at: |
|
|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
22 |
|
Frequency
New Line Cinema (2000) |
|
I wrote
the Renderman shader for the cg hand. Lit and rendered the
cg hand. Composited the cg elements onto the background
plate including creating garbage mattes to blend the cg hand
with the background.
Software used: Houdini,
Renderman, Chalice |
Shot created at: |
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Rhythm and Hues
Los Angeles, CA |
|
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|
23 |
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Little Nicky
New Line Cinema (2000) |
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Tracked
the cg dog's head to the dog in the background plates. Lit
and Rendered the cg dog head and composited it onto the back
ground plates.
Software used: Voodoo,
Wren, Icy |
Shot created at: |
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|
Rhythm and Hues
Los Angeles, CA |
|
|
|
24 |
|
Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
|
I wrote
the Renderman shader for the club.
Software used: Birps,
Renderman |
Shot created at: |
|
|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
25 |
|
Harry Potter
and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
|
I performed
the look development and wrote the Renderman shader for the
troll's clothing.
Software used: Birps,
Renderman |
Shot created at: |
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|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
26 |
|
Little Nicky
New Line Cinema (2000) |
|
I lit and
rendered the spiders becoming Little Nicky. Color timed
the background plates and Composited the cg elements onto the
them.
Software used: Houdini,
Renderman, Chalice |
Shot created at: |
|
|
Rhythm and Hues
Los Angeles, CA |
|
|
|
27 |
|
Charlie's
Angels: Full Throttle
Columbia Pictures (2003) |
|
I performed
the look development and wrote the Renderman shader for the
tank projectile.
Software used: Birps,
Renderman |
Shot created at: |
|
|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
28 |
|
Charlie's
Angels
Columbia Pictures (2003) |
|
I performed
the look development and wrote the Renderman shader for the
helicopter and truck. I was responsible for the lighting and
rendering of the helicopter and truck.
Software used: Birps,
Renderman |
Shot created at: |
|
|
Sony
Pictures
Imageworks
Culver City, CA |
|
|
|
29 |
|
Stuart Little
2
Columbia Pictures (2002) |
|
I lit and
rendered the cg characters (Stuart and Margalo). I color
timed the background plates, chroma keyed the blue screened
fractal rail. Hand roto'ed the cityscape so it could
be composited onto the sky matte painting. Color corrected
the summer (green) trees to be autumn colors (added red, yellow
and orange), composited all the practical and cg elements together.
Software used: Birps,
Renderman, Bonzai |
Shot created at: |
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|
Sony
Pictures
Imageworks
Culver City, CA |
|
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