01
scene 1
Stuart Little 2
Columbia Pictures (2002)
I was responsible for the rendering and lighting of Stuart Little.
Software used: Birps (proprietary rendering and lighting tool)
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
02
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
I performed the look development and wrote the Renderman shader for the Quidditch player costumes.
Software used: Birps and Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
03
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
I performed the look development and wrote the Renderman shader for the Quidditch Towers.
Software used: Birps and Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
04
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
I wrote the Renderman shaders for the Quidditch Flag.
Software used: Birps and Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
05
scene 1
End of Days
Universal Pictures (1999)
I wrote the Renderman shader for the effect on Arnold Schwarzenegger's face.  I rendered and lit the computer generated effect.  I hand tracked Arnold's cg head over the live action background plates and animated the cg heads blend shapes.  I composited the cg effect onto the background plate.
Software used: Maya, Renderman, Chalice
Shot created at:  Rhythm and Hues
Los Angeles, CA
06
scene 1
Volcano
20th Century Fox (1997)
I rendered and lit the computer generated elements (smoke, falling ash, and leading edge flames).  I composited the shot which includes the miniature lava effect (practical element), cg elements, lava edge brightening and roto scoping actors and burning vehicles.
Software used: Houdini, Renderman, Chalice
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
07
scene 1
Frequency
New Line Cinema (2000)
I wrote the Renderman shader for the cg hand. Lit and rendered the cg hand.  I composited the cg elements onto the background plate including creating garbage mattes to blend the cg hand with the background.
Software used: Houdini, Renderman, Chalice
Shot created at:  Rhythm and Hues
Los Angeles, CA
08
scene 1
MouseHunt
Dreamworks Pictures (1997)
I animated the computer generated butterflies using a particle system and then rendered and lit them.  I created cg light shafts and hold out mattes for the compositor.
Software used: Houdini, Renderman
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
09
scene 1
Stuart Little 2
Columbia Pictures (2002)
I was responsible for the rendering and lighting of the computer generated elements Stuart and Margalo.  I wrote the Renderman shader did the look development for Margalo's scarf.  I color timed the background plates, added the sky (including chroma keyed mattes) and composited all the practical and cg elements together.
Software used: Birps, Renderman, Bonzai (proprietary compositing tool)
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
10
scene 1
Stuart Little 2
Columbia Pictures (2002)
I lit and rendered the cg characters (Stuart and Margalo).  I color timed the background plates, added the 2D god rays, chroma keyed and composited all the practical and cg elements together.
Software used: Birps, Renderman, Bonzai
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
11
scene 1
Stuart Little 2
Columbia Pictures (2002)
I lit and rendered Stuart and Margalo.  Color timed the background plates, added the 2D god rays, chroma keyed and hand tracked window mattes and composited all the practical and cg elements together.
Software used: Birps, Renderman, Bonzai
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA

12
scene 1
The X Files Movie
20th Century Fox (1998)
I animated the bees using a particle system and then lit and rendered them.
Software used: Houdini, Renderman
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
13
scene 1
Star Trek - Insurrection
Paramount Pictures (1998)
Animated and rendered cg laser elements with procedural geometry.
Software used: Houdini, Renderman
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
14
scene 1
Star Trek - Insurrection
Paramount Pictures (1998)
Animated and rendered cg rifle element.
Software used: Houdini, Renderman
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
15
scene 1
Star Trek - Insurrection
Paramount Pictures (1998)
Animated and rendered cg rifle element.
Software used: Houdini, Renderman
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA

 

16
scene 1
Battlefield Earth
Warner Brothers Pictures (2000)
I lit and rendered the computer generated background.
Software used: Voodoo (proprietary lighting and rendering tool), Wren (proprietary rendering tool), Icy (proprietary compositing tool)
Shot created at:  Rhythm and Hues
Los Angeles, CA
17
scene 1
Titanic
Paramount Pictures & 20th Century Fox (1997)
I animated the practical breath elements to Kate Winslet's dialog, "I love you Jack" and I composited it to the background plates.
Software used: Chalice
Shot created at:    20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
18
scene 1
Cast Away
Dreamworks Pictures & 20th Century Fox (2000)
I lit and rendered the cg elements (wave, foam, leading edge water, rain).
Software used: Houdini, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
19
scene 1
Cast Away
Dreamworks Pictures & 20th Century Fox (2000)
Lit and rendered the cg rain, rain impact on the water and water splashes.  I wrote a Renderman shader for the rain contacting the water.
Software used: Houdini, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
20
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
Lit and rendered the computer generated Harry Potter.
Software used: Birps, Renderman, Bonzai
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
21
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
Lit and rendered the computer generated Harry Potter and composited it to the background plates.
Software used: Birps, Renderman, Bonzai
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
22
scene 1
Frequency
New Line Cinema (2000)
I wrote the Renderman shader for the cg hand. Lit and rendered the cg hand.  Composited the cg elements onto the background plate including creating garbage mattes to blend the cg hand with the background.
Software used: Houdini, Renderman, Chalice
Shot created at:  Rhythm and Hues
Los Angeles, CA
23
scene 1
Little Nicky
New Line Cinema (2000)
Tracked the cg dog's head to the dog in the background plates.  Lit and Rendered the cg dog head and composited it onto the back ground plates.
Software used: Voodoo, Wren, Icy
Shot created at:  Rhythm and Hues
Los Angeles, CA
24
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
I wrote the Renderman shader for the club.
Software used: Birps, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
25
scene 1
Harry Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001)
I performed the look development and wrote the Renderman shader for the troll's clothing.
Software used: Birps, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
26
scene 1
Little Nicky
New Line Cinema (2000)
I lit and rendered the spiders becoming Little Nicky.  Color timed the background plates and Composited the cg elements onto the them.
Software used: Houdini, Renderman, Chalice
Shot created at:  Rhythm and Hues
Los Angeles, CA
27
scene 1
Charlie's Angels: Full Throttle
Columbia Pictures (2003)
I performed the look development and wrote the Renderman shader for the tank projectile.
Software used: Birps, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
28
scene 1
Charlie's Angels
Columbia Pictures (2003)
I performed the look development and wrote the Renderman shader for the helicopter and truck. I was responsible for the lighting and rendering of the helicopter and truck.
Software used: Birps, Renderman
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA
29
scene 1
Stuart Little 2
Columbia Pictures (2002)
I lit and rendered the cg characters (Stuart and Margalo).  I color timed the background plates, chroma keyed the blue screened fractal rail.  Hand roto'ed the cityscape so it could be composited onto the sky matte painting.  Color corrected the summer (green) trees to be autumn colors (added red, yellow and orange), composited all the practical and cg elements together.
Software used: Birps, Renderman, Bonzai
Shot created at:   
Sony Pictures
Imageworks

Culver City, CA