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Individual
Shot Breakdown for My Movie Reel
Below is a list of shots that I have worked on and what I did on the
shots.
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01 |
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Stuart
Little 2
Columbia Pictures (2002) |
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I
was responsible for the rendering and lighting of
Stuart Little.
Software used: Birps (proprietary rendering
and lighting tool)
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Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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02 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I
performed the look development and wrote the Renderman
shader for the Quidditch player costumes.
Software used: Birps and Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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03 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I
performed the look development and wrote the Renderman
shader for the Quidditch Towers.
Software used: Birps and Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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04 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I
wrote the Renderman shaders for the Quidditch Flag.
Software used: Birps and Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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05 |
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End
of Days
Universal Pictures (1999) |
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I
wrote the Renderman shader for the effect on Arnold
Schwarzenegger's face. I rendered and lit the
computer generated effect. I hand tracked Arnold's
cg head over the live action background plates and
animated the cg heads blend shapes. I composited
the cg effect onto the background plate.
Software used: Maya, Renderman, Chalice |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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06 |
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Volcano
20th Century Fox (1997) |
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I
rendered and lit the computer generated elements
(smoke, falling ash, and leading edge flames). I
composited the shot which includes the miniature
lava effect (practical element), cg elements, lava
edge brightening and roto scoping actors and burning
vehicles.
Software used: Houdini, Renderman,
Chalice |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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07 |
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Frequency
New Line Cinema (2000) |
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I
wrote the Renderman shader for the cg hand. Lit and
rendered the cg hand. I composited the cg elements
onto the background plate including creating garbage
mattes to blend the cg hand with the background.
Software used: Houdini, Renderman,
Chalice |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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08 |
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MouseHunt
Dreamworks Pictures (1997) |
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I
animated the computer generated butterflies using
a particle system and then rendered and lit them. I
created cg light shafts and hold out mattes for the
compositor.
Software used: Houdini, Renderman |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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09 |
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Stuart
Little 2
Columbia Pictures (2002) |
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I
was responsible for the rendering and lighting of
the computer generated elements Stuart and Margalo. I
wrote the Renderman shader did the look development
for Margalo's scarf. I color timed the background
plates, added the sky (including chroma keyed mattes)
and composited all the practical and cg elements
together.
Software used: Birps, Renderman,
Bonzai (proprietary compositing tool) |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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10 |
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Stuart
Little 2
Columbia Pictures (2002) |
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I
lit and rendered the cg characters (Stuart and Margalo). I
color timed the background plates, added the 2D god
rays, chroma keyed and composited all the practical
and cg elements together.
Software used: Birps, Renderman,
Bonzai |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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11 |
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Stuart
Little 2
Columbia Pictures (2002) |
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I
lit and rendered Stuart and Margalo. Color
timed the background plates, added the 2D god rays,
chroma keyed and hand tracked window mattes and composited
all the practical and cg elements together.
Software used: Birps, Renderman,
Bonzai |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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12 |
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The
X Files Movie
20th Century Fox (1998) |
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I
animated the bees using a particle system and then
lit and rendered them.
Software used: Houdini, Renderman |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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13 |
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Star
Trek - Insurrection
Paramount Pictures (1998) |
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Animated
and rendered cg laser elements with procedural geometry.
Software used: Houdini, Renderman |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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14 |
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Star
Trek - Insurrection
Paramount Pictures (1998) |
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Animated
and rendered cg rifle element.
Software used: Houdini, Renderman |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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15 |
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Star
Trek - Insurrection
Paramount Pictures (1998) |
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Animated
and rendered cg rifle element.
Software used: Houdini, Renderman |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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16 |
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Battlefield
Earth
Warner Brothers Pictures (2000) |
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I
lit and rendered the computer generated background.
Software used: Voodoo (proprietary
lighting and rendering tool), Wren (proprietary
rendering tool), Icy (proprietary compositing
tool) |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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17 |
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Titanic
Paramount Pictures & 20th Century Fox (1997) |
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I
animated the practical breath elements to Kate Winslet's
dialog, "I love you Jack" and I composited
it to the background plates.
Software used: Chalice |
Shot created
at: |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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18 |
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Cast
Away
Dreamworks Pictures & 20th Century Fox (2000) |
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I
lit and rendered the cg elements (wave, foam, leading
edge water, rain).
Software used: Houdini, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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19 |
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Cast
Away
Dreamworks Pictures & 20th Century Fox (2000) |
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Lit
and rendered the cg rain, rain impact on the water
and water splashes. I wrote a Renderman shader
for the rain contacting the water.
Software used: Houdini, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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20 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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Lit
and rendered the computer generated Harry Potter.
Software used: Birps, Renderman,
Bonzai |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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21 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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Lit
and rendered the computer generated Harry Potter
and composited it to the background plates.
Software used: Birps, Renderman,
Bonzai |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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22 |
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Frequency
New Line Cinema (2000) |
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I
wrote the Renderman shader for the cg hand. Lit and
rendered the cg hand. Composited the cg elements
onto the background plate including creating garbage
mattes to blend the cg hand with the background.
Software used: Houdini, Renderman,
Chalice |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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23 |
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Little
Nicky
New Line Cinema (2000) |
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Tracked
the cg dog's head to the dog in the background plates. Lit
and Rendered the cg dog head and composited it onto
the back ground plates.
Software used: Voodoo, Wren, Icy |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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24 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I
wrote the Renderman shader for the club.
Software used: Birps, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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25 |
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Harry
Potter and the Sorcerer's Stone
Warner Brothers Pictures (2001) |
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I
performed the look development and wrote the Renderman
shader for the troll's clothing.
Software used: Birps, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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26 |
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Little
Nicky
New Line Cinema (2000) |
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I
lit and rendered the spiders becoming Little Nicky. Color
timed the background plates and Composited the cg
elements onto the them.
Software used: Houdini, Renderman, Chalice |
Shot created
at: |
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Rhythm and Hues
Los Angeles, CA |
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27 |
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Charlie's
Angels: Full Throttle
Columbia Pictures (2003) |
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I
performed the look development and wrote the Renderman
shader for the tank projectile.
Software used: Birps, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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28 |
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Charlie's
Angels
Columbia Pictures (2003) |
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I
performed the look development and wrote the Renderman
shader for the helicopter and truck. I was responsible
for the lighting and rendering of the helicopter
and truck.
Software used: Birps, Renderman |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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29 |
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Stuart
Little 2
Columbia Pictures (2002) |
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I
lit and rendered the cg characters (Stuart and Margalo). I
color timed the background plates, chroma keyed the
blue screened fractal rail. Hand roto'ed the
cityscape so it could be composited onto the sky
matte painting. Color corrected the summer
(green) trees to be autumn colors (added red, yellow
and orange), composited all the practical and cg
elements together.
Software used: Birps, Renderman,
Bonzai |
Shot created
at: |
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Sony
Pictures
Imageworks
Culver City, CA |
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