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Video
Game |
Lead FX Artist |
Jul. 2008 – Current |
Tasks Included: Created
practical ( model ) and particle effect assets. Animated
effect models and scripted effects to run in game. Helped
develop Nyx, the real – time particle viewer, including
designing and creating the user interface. Lead
FX artist including managing and assigning tasks. Help
problem solve bugs within assets, tools and pipelines. |
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Video
Game |
Senior VFX Artist
( Lead VFX Artist on
Superman ) |
Mar. 2005 – July 2008 |
Tasks Included: Creating
visual effects using real time particle simulations and sprites. Writing
HLSL shaders for effects both procedural geometry and sprites. In-game
real time lighting and baked light maps. Concept Pre
visualizations and Cinematics. Helped with pipeline
and tool development.
Managed FX tasks and was the acting lead for FX
artists on Superman. Part
of a central team for both Lighting and VFX which consulting
with and producing work for multiple game teams. |
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International
Academy of
Design & Technology
Tampa, FL |
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Education |
Adjunct Instructor |
Oct. 2004 – Apr. 2005 |
Tasks Included: Teaching
an intro to Maya class which included 3D modeling and basic
3D concepts, a lighting and rendering class using Maya and
a Renderman class using Slim (the Renderman plug-in to Maya). |
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3D
Visualization |
Co-owner of a 3D Architectural
Visualization Company |
Apr. 2004 – Mar. 2005 |
Tasks Included: Modeling,
animating, lighting and rendering and compositing full computer
generated scenes (of planed communities). Consulting
with clients, developing and managing the company. |
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Creative
Times Inc.
Tampa, FL |
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Web Design |
Co-owner of a Web
design |
Dec. 2002 – Mar. 2005 |
Tasks Included: Designing
web sites, photo shoots (products and models primarily for
web sites), graphic design, consult with clients, developing
and managing the company. |
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Sony
Pictures
Imageworks
Culver City, CA |
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Movie Visual Effects |
Senior 3D Technical
Director
( Lead cloth shader writer
for Harry Potter ) |
Jul. 2000 – Dec. 2002 |
Tasks Description: Creating
particles systems, animating FX, writing Renderman Shaders,
look development, lighting, rendering, rotoscoping, tracking
2D plates (by hand and 2D / 3D trackers), compositing and
writing tools. |
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Rhythm and Hues
Los Angeles, CA |
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Movie Visual Effects |
3D Technical Director
(FX Artist) |
Mar. 1999 – Jul. 2000 |
Tasks Included: Creating
particles systems, texture painting, animating FX, writing
Renderman Shaders, research and development, lighting, rendering,
rotoscoping, tracking 2D plates (by hand and 2D / 3D trackers),
and compositing. |
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20th
Century Fox
( Blue Sky | VIFX )
Los Angeles, CA |
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Movie Visual Effects |
3D Technical Director
(FX Artist) |
Jul. 1996 – Mar. 1999 |
Tasks Included: Creating
particles systems, modeling (procedural and traditional),
texture painting, animating (procedurally, with IK and without
IK), writing Renderman Shaders, Research and development,
lighting, rendering, rotoscoping, tracking 2D plates (by
hand and 2D / 3D trackers), compositing and writing tools. In
some cases, taking a shot from raw background plate to Final
doing everything like color timing, creating
the computer generated elements (including render and lighting),
tracking and rotoing as needed and compositing the elements
together. In
other cases I would be responsible for a portion of the
shot. |
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