Jonathan Wood
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Work Experience

Company
Category
Position
Dates Employed
n-Space
Orlando, FL
Video Game Lead FX Artist Jul. 2008 – Current
Tasks Included:  Created practical ( model ) and particle effect assets.  Animated effect models and scripted effects to run in game.  Helped develop Nyx, the real – time particle viewer, including designing and creating the user interface.  Lead FX artist including managing and assigning tasks.  Help problem solve bugs within assets, tools and pipelines.
EA - Tiburon
Orlando, FL
Video Game Senior VFX Artist
( Lead VFX Artist on
Superman  )
Mar. 2005 – July 2008
Tasks Included:  Creating visual effects using real time particle simulations and sprites.  Writing HLSL shaders for effects both procedural geometry and sprites.  In-game real time lighting and baked light maps.  Concept Pre visualizations and Cinematics.  Helped with pipeline and tool development.   Managed FX tasks and was the acting lead for FX artists on Superman.  Part of a central team for both Lighting and VFX which consulting with and producing work for multiple game teams.
International Academy of
Design & Technology

Tampa, FL
Education Adjunct Instructor Oct. 2004 – Apr. 2005
Tasks Included:  Teaching an intro to Maya class which included 3D modeling and basic 3D concepts, a lighting and rendering class using Maya and a Renderman class using Slim (the Renderman plug-in to Maya).
ArcVis 3D
Naples, FL
3D
Visualization
Co-owner of a 3D Architectural
Visualization Company
Apr. 2004 – Mar. 2005
Tasks Included:  Modeling, animating, lighting and rendering and compositing full computer generated scenes (of planed communities). Consulting with clients, developing and managing the company.
Creative Times Inc.
Tampa, FL
Web Design Co-owner of a Web design Dec. 2002 – Mar. 2005
Tasks Included:  Designing web sites, photo shoots (products and models primarily for web sites), graphic design, consult with clients, developing and managing the company. 
Sony Pictures
Imageworks

Culver City, CA
Movie Visual Effects Senior 3D Technical Director
( Lead cloth shader writer
for Harry Potter )
Jul. 2000 – Dec. 2002
Tasks Description:  Creating particles systems, animating FX, writing Renderman Shaders, look development, lighting, rendering, rotoscoping, tracking 2D plates (by hand and 2D / 3D trackers), compositing and writing tools. 
Rhythm and Hues
Los Angeles, CA
Movie Visual Effects 3D Technical Director
(FX Artist)
Mar. 1999 – Jul. 2000
Tasks Included: Creating particles systems, texture painting, animating FX, writing Renderman Shaders, research and development, lighting, rendering, rotoscoping, tracking 2D plates (by hand and 2D / 3D trackers), and compositing. 
20th Century Fox
( Blue Sky | VIFX )

Los Angeles, CA
Movie Visual Effects 3D Technical Director
(FX Artist)
Jul. 1996 – Mar. 1999
Tasks Included:  Creating particles systems, modeling (procedural and traditional), texture painting, animating (procedurally, with IK and without IK), writing Renderman Shaders, Research and development, lighting, rendering, rotoscoping, tracking 2D plates (by hand and 2D / 3D trackers), compositing and writing tools.  In some cases, taking a shot from raw background plate to Final doing everything like color timing, creating the computer generated elements (including render and lighting), tracking and rotoing as needed and compositing the elements together.  In other cases I would be responsible for a portion of the shot.