Visual Effects ( Procedural and
Particle System)
Lighting and Rendering
Renderman Shader Writing
Look Development
Compositing
Rotoscoping
Tracking
(both 2D and 3D)
Tool Development
Assisted in Pipeline Development
Game Skills
Particle and Practical (geometry) Effects
Light Mapped and Real Time Lighting
HLSL Shader Writing
Pre-Vis (Including Composites and Cinematics)
Tool Development
Assisted in Pipeline Development
Managing Tasks and Effects Artists
Computer Experience
Platforms
Macintosh (OS
7 to 9 and OS X 10.1 to 10.5.8)
Silicon Graphics
(SGI – X11)
Windows (98 and XP)
3D
Alias Power Animator
Amazon Paint 3D
ATI Cubemap Gen
ATI Render Monkey
Bryce
Houdini
Light Wave
Lion
Lynx
Maya
Apple Script
C#(using Visual Studio)
H-Scripting
HLSL Shader
HTML
Java Script
Mel
n-Script
Perl
Renderman Shader
Unix C-shell
Vex
XML
Tool Development
Movie Examples
Light Lister (a Maya dialog box
that allowed the user to control all the lights in the scene)
Render Setup Dialog
for Slim(Renderman plug-in for Maya)
Animation Curve Import
Tool ( from curve data within a text file) for Houdini
Automatic Shader Document Tool
Submit Film Request ( Dynamic
Web Form )
Automatic Light Rig Setup Tool ( within Burps ).
Game Examples
Lion Particle System Reporting Tool
Cubemap Generation
Pipeline and Scripts
Designed the Nyx Interface Including Coding the GUI in C#
Helped Develop the Nyx Particle System Functionality
File
Rename Tool.
Other Experience
Miscellaneous
Linear Beta SP and Non-Linear
Video Editing Skills
Photography
Web Design